Post by Franny on Jun 23, 2010 19:27:44 GMT -5
1. Part 1: The examiner gives you a deck of cards to play with as you see fit. What's the first thing you do?
Embrace yourself, averting your eyes from the deck.
Push the deck away.
Build a card house and admire it.
Fling the deck into the air for "52-card pickup".
Entertain the examiner with a card trick or two.
Feel insulted.
Build a card house and destroy it.
Sneak one of the cards into your backpocket.
Stare at the deck in contemplation.
Proceed to play a relaxing game of solitaire.
Skim through the deck for only the 'people' cards.
2. Part 2: The examiner begins with an interview, opening the conversation up with your childhood. Which memory best resonates with you? Note that some memories could be false due to your amnesia.
Driving chicks around in your sportscar.
Getting your Doctorate degree.
Torturing small animals.
Playing chess in the park.
Going to a best friend's birthday party.
Having a chat with an old friend.
Watching the sun set.
Winning the science fair.
Acting as lead in a school play.
Working the shop with your parents.
Random Shennanigans.
3. During the conversation, all is going smoothly until the examiner intentionally slips 'The Bat' into one of his sentences. You react subconciously out of instinct. What happens?
Hasten your speech.
Bang desk with your fist.
Scan the room...is he here?
Sigh a deep sigh.
Rub your hands together fiendishly.
Hold onto something and brace yourself.
Smile wryly.
Nod uncomfortably.
interrupt with "Pardon?"
Heart skips a beat.
say "Bless you!"
4. The examiner asks how would you like to spend your future life if you happen to be acquitted as sane? You said you'd become a...
Private Detective
Any job less stressful.
Undecided. Find a job consultant.
Undecided. You ask the examiner what does he think?
Undecided. No future plans.
Mortician
Store Owner
Professor/Scholar
Volunteer Fireman
Philantropist
Undecided. But will definitely settle down and raise a family.
5. As some of the pieces of memory come back, a dominating emotional energy overcomes you. What is it?
Pretentiousness
Chaos
Nothing
Security
Vengeance
Fantasy
Forlorn
Longing
Confusion
Excitement
Knowledge
6. Part 3: The examiner helps you deduce your true identity, but as he is about to do so a guard crashes through the wall. The examiner turns around, distraught by what seems to be an attempted jailbreak. You instinctively...
break the examiner's neck from behind.
casually loot the examiner's pockets.
panic.
look calm and wait things out.
ponder your next course of action.
quickly make a break for the hole in the wall.
tell the examiner of the potential danger.
calmly walk past the examiner, shoving him in the process.
bash the examiner's face with your chair.
wonder who could be busting out.
hide under the desk.
7. Eventually, it's discovered that Bane is the one staging the breakout. He deals with the examiner as you try to escape. Regardless of your apparent memory lapse, you just can't stand this place somehow because of:
My Cell. It confines me.
The life of routine.
Solitary confinement.
I'm in a place full of criminals and lunatics!
The Recreational Activities you've been forced to do.
While I'm in here, people out there are dying.
The Bat!
The Orderlies and Guards' treatment of you.
hmmm...this place isn't really any different from the outside.
You can't smoke in this place!
Serenity of the place.
8. During the escape, several crooks who brush or bump into you...
cautiously look around making sure nothing dangerous is within reach.
immediately strike up a random but careful conversation.
profess their loyalty to you.
run away.
refuse to look or even listen to you (cups their ears with their hands).
slowly back off of you.
tries to be as nice as possible.
respectfully greet you.
won't talk to you unless spoken to.
look around if anyone's with you.
leave you alone.
9. Arkham is eventually overrun by criminals, and Bane has left the building. Gotham City it seems, is in total disarray. With only you and a handful of smalltime criminals remaining, you suggest...
you tell them
"Get out of my way."
prayer.
setting a trap for The Bat.
constructing a stronghold from Arkham's remains.
punishing Gotham City.
razing Gotham City to the ground.
staying put until further developments.
leaving from Gotham City.
they all fight to the death.
You don't say anything.
waiting for some of the 1st string villains to come back.
10. As some of the criminals praise and respect you, they compare you to a similar (if not inferior) DC supervillain. Who is it? ***It would help if you check out their profiles at wikipedia.
Toyman
Great Moth
Trickster
The Prankster
Magenta
Great White Shark
Calculator
Black Mask
Shade
Livewire
Deathstroke
11. Part 4: Regaining your sense of villainy, you rush back to Arkham's armory to loot the place only to have The Bat suddenly confront you! Whaddya do?!
Taunt him with some witty banter.
Release the trap that you set up ten minutes ago.
Negotiate a deal.
Shoot him with whatever the hell you armed yourself with.
Babble incoherently.
Plead for help.
Ask for forgiveness and feel genuine remorse.
Start a friendly chat.
Signal all the other crooks to gang up on him.
Make it clear that he isn't your concern right now.
Run, hide, and play mind games.
12. After an initial scuffle, The Bat clearly deduces that you have been faking your amnesia this whole time. How do you react? Do you call his bluff?
Yes and No. YOU SHOOT HIM REGARDLESS!
No. There's no need to acknowledge what you and The Bat already know.
Yes. Ask him why and how out of sheer curiosity.
Yes. Though, you tell him "You could've fooled me,".
No. Give up and tell him this was your 'Worse idea ever'.
Yes. I then proceed faking it and then strike when his guard is down.
Yes. Exaggerate that there's NO way he'd know.
No. But my face is aghast upon the realization that he knows!
No. Admit that he knows you all too well.
No. Genuinely ask him to help you with your apparent 'sickness'.
Yes. Question his integrity---how sure is he to really know.
13. Regardless of argument, you've been found out! You feel both uneasy and agitated. Speaking of which, on a scale of 1 to 10(highest), how much do you hate The Bat anyway?
10 (Unparralleled Unrealistic Spite)
6 (Obssessive/Possessive Hatred)
8 (Antagonistic Tendencies with Dangerous Intent)
3 (Annoying Hindrance)
5 (Simple Hatred)
2 (Misplaced Angst / Vented Anger)
1 (Friction, with mutual understanding.)
9 (Compulsive Spite)
7 (Antagonistic Rivalry)
0 ()
4 (Abusive Hindrance)
14. Needless to say, The Bat kicks your ass. As he is about to re-apprehend you, you surprise him with a bomb you planted prior to your arrival here. The bomb is set to blow up any minute, targetting:
The entire city, and the bomb is lethal.
The entire city, but the bomb is non-lethal. (but still potentially dangerous)
Yourself!
You don't tell him. But you help him out with a hint.
Gotham City's Finest (the police, the comissioner, etc.)
The top 10 major industrial firms in the city.
Every local Mob Boss' Hideout.
The Bat Himself.
You don't tell him anything at all.
Every gas station in the city.
Wayne Manor, the Batcave, Titans Tower, and virtually anything to do with The Bat or Bruce Wayne, and his family.
15. During the whole bomb fiasco, you silently slip away from The Bat's clutches. Turning around and looking at The Bat for the last time, you make one last remark/one-liner. You said:
"Good riddance!"
"The Joker always gets his man!"
"He'll never make it."
"..."
"Not today Bruce. Not today."
"If only we were on the same side..."
"Good luck, Bats!"
"GOTHAM....DESTROYED! HAHAHAHHAHA!"
"I'll be watching you."
"Feeling lucky, Batman?"
"Could not, would not, should not..."
Embrace yourself, averting your eyes from the deck.
Push the deck away.
Build a card house and admire it.
Fling the deck into the air for "52-card pickup".
Entertain the examiner with a card trick or two.
Feel insulted.
Build a card house and destroy it.
Sneak one of the cards into your backpocket.
Stare at the deck in contemplation.
Proceed to play a relaxing game of solitaire.
Skim through the deck for only the 'people' cards.
2. Part 2: The examiner begins with an interview, opening the conversation up with your childhood. Which memory best resonates with you? Note that some memories could be false due to your amnesia.
Driving chicks around in your sportscar.
Getting your Doctorate degree.
Torturing small animals.
Playing chess in the park.
Going to a best friend's birthday party.
Having a chat with an old friend.
Watching the sun set.
Winning the science fair.
Acting as lead in a school play.
Working the shop with your parents.
Random Shennanigans.
3. During the conversation, all is going smoothly until the examiner intentionally slips 'The Bat' into one of his sentences. You react subconciously out of instinct. What happens?
Hasten your speech.
Bang desk with your fist.
Scan the room...is he here?
Sigh a deep sigh.
Rub your hands together fiendishly.
Hold onto something and brace yourself.
Smile wryly.
Nod uncomfortably.
interrupt with "Pardon?"
Heart skips a beat.
say "Bless you!"
4. The examiner asks how would you like to spend your future life if you happen to be acquitted as sane? You said you'd become a...
Private Detective
Any job less stressful.
Undecided. Find a job consultant.
Undecided. You ask the examiner what does he think?
Undecided. No future plans.
Mortician
Store Owner
Professor/Scholar
Volunteer Fireman
Philantropist
Undecided. But will definitely settle down and raise a family.
5. As some of the pieces of memory come back, a dominating emotional energy overcomes you. What is it?
Pretentiousness
Chaos
Nothing
Security
Vengeance
Fantasy
Forlorn
Longing
Confusion
Excitement
Knowledge
6. Part 3: The examiner helps you deduce your true identity, but as he is about to do so a guard crashes through the wall. The examiner turns around, distraught by what seems to be an attempted jailbreak. You instinctively...
break the examiner's neck from behind.
casually loot the examiner's pockets.
panic.
look calm and wait things out.
ponder your next course of action.
quickly make a break for the hole in the wall.
tell the examiner of the potential danger.
calmly walk past the examiner, shoving him in the process.
bash the examiner's face with your chair.
wonder who could be busting out.
hide under the desk.
7. Eventually, it's discovered that Bane is the one staging the breakout. He deals with the examiner as you try to escape. Regardless of your apparent memory lapse, you just can't stand this place somehow because of:
My Cell. It confines me.
The life of routine.
Solitary confinement.
I'm in a place full of criminals and lunatics!
The Recreational Activities you've been forced to do.
While I'm in here, people out there are dying.
The Bat!
The Orderlies and Guards' treatment of you.
hmmm...this place isn't really any different from the outside.
You can't smoke in this place!
Serenity of the place.
8. During the escape, several crooks who brush or bump into you...
cautiously look around making sure nothing dangerous is within reach.
immediately strike up a random but careful conversation.
profess their loyalty to you.
run away.
refuse to look or even listen to you (cups their ears with their hands).
slowly back off of you.
tries to be as nice as possible.
respectfully greet you.
won't talk to you unless spoken to.
look around if anyone's with you.
leave you alone.
9. Arkham is eventually overrun by criminals, and Bane has left the building. Gotham City it seems, is in total disarray. With only you and a handful of smalltime criminals remaining, you suggest...
you tell them
"Get out of my way."
prayer.
setting a trap for The Bat.
constructing a stronghold from Arkham's remains.
punishing Gotham City.
razing Gotham City to the ground.
staying put until further developments.
leaving from Gotham City.
they all fight to the death.
You don't say anything.
waiting for some of the 1st string villains to come back.
10. As some of the criminals praise and respect you, they compare you to a similar (if not inferior) DC supervillain. Who is it? ***It would help if you check out their profiles at wikipedia.
Toyman
Great Moth
Trickster
The Prankster
Magenta
Great White Shark
Calculator
Black Mask
Shade
Livewire
Deathstroke
11. Part 4: Regaining your sense of villainy, you rush back to Arkham's armory to loot the place only to have The Bat suddenly confront you! Whaddya do?!
Taunt him with some witty banter.
Release the trap that you set up ten minutes ago.
Negotiate a deal.
Shoot him with whatever the hell you armed yourself with.
Babble incoherently.
Plead for help.
Ask for forgiveness and feel genuine remorse.
Start a friendly chat.
Signal all the other crooks to gang up on him.
Make it clear that he isn't your concern right now.
Run, hide, and play mind games.
12. After an initial scuffle, The Bat clearly deduces that you have been faking your amnesia this whole time. How do you react? Do you call his bluff?
Yes and No. YOU SHOOT HIM REGARDLESS!
No. There's no need to acknowledge what you and The Bat already know.
Yes. Ask him why and how out of sheer curiosity.
Yes. Though, you tell him "You could've fooled me,".
No. Give up and tell him this was your 'Worse idea ever'.
Yes. I then proceed faking it and then strike when his guard is down.
Yes. Exaggerate that there's NO way he'd know.
No. But my face is aghast upon the realization that he knows!
No. Admit that he knows you all too well.
No. Genuinely ask him to help you with your apparent 'sickness'.
Yes. Question his integrity---how sure is he to really know.
13. Regardless of argument, you've been found out! You feel both uneasy and agitated. Speaking of which, on a scale of 1 to 10(highest), how much do you hate The Bat anyway?
10 (Unparralleled Unrealistic Spite)
6 (Obssessive/Possessive Hatred)
8 (Antagonistic Tendencies with Dangerous Intent)
3 (Annoying Hindrance)
5 (Simple Hatred)
2 (Misplaced Angst / Vented Anger)
1 (Friction, with mutual understanding.)
9 (Compulsive Spite)
7 (Antagonistic Rivalry)
0 ()
4 (Abusive Hindrance)
14. Needless to say, The Bat kicks your ass. As he is about to re-apprehend you, you surprise him with a bomb you planted prior to your arrival here. The bomb is set to blow up any minute, targetting:
The entire city, and the bomb is lethal.
The entire city, but the bomb is non-lethal. (but still potentially dangerous)
Yourself!
You don't tell him. But you help him out with a hint.
Gotham City's Finest (the police, the comissioner, etc.)
The top 10 major industrial firms in the city.
Every local Mob Boss' Hideout.
The Bat Himself.
You don't tell him anything at all.
Every gas station in the city.
Wayne Manor, the Batcave, Titans Tower, and virtually anything to do with The Bat or Bruce Wayne, and his family.
15. During the whole bomb fiasco, you silently slip away from The Bat's clutches. Turning around and looking at The Bat for the last time, you make one last remark/one-liner. You said:
"Good riddance!"
"The Joker always gets his man!"
"He'll never make it."
"..."
"Not today Bruce. Not today."
"If only we were on the same side..."
"Good luck, Bats!"
"GOTHAM....DESTROYED! HAHAHAHHAHA!"
"I'll be watching you."
"Feeling lucky, Batman?"
"Could not, would not, should not..."