Shinigami - Nishimura, Mitsuo - [B-2] Sept 7, 2011 3:27:40 GMT -5
Post by Ricolyte on Sept 7, 2011 3:27:40 GMT -5
Actual Age: 194
Appearing Age: 20
Mitsuo stands at five foot, eleven and three quarters inches . He has a large, broad frame. Mitsuo is well muscled, but not ripped, with wide set hips. He weighs about 187 pounds. Mitsuo has noticeably large hands and feet, with broad palms and long arches. Freckles cover his body; light on the face, but heavy on his extremities. Mitsuo is well known for his very light skin complexion, which is very easily sunburned to a very painful looking red.
Mitsuo has a slightly wide jawline with high cheekbones; a smallish nose and a pronounced brow line. Although he has deep-set, blue eyes, Mitsuo still has a look of intelligence about him. He has very dark brown hair that he likes to keep very short due to his excessive sweating; nearly shaved on the sides, and slightly longer on the crown and front of his head.
Mitsuo wears the standard Shinigami regalia, but a size smaller than most people his size would wear. He feels more comfortable in tighter clothes. The hem of the hakama comes to a couple of inches above his ankles, any lower and he would be prone to trip on the hakama with his large feet. To compensate for the extra leg skin, his socks have an extra black portion added on the top to reach the bottom of the hakama. He additionally wears tight leather wraps around his wrists and a hand knitted brown colored beanie, which serves the dual purpose of individuality and sweat wicking.
On the outside, Mitsuo is a quiet, reserved person. However he feels emotions very strongly and spends a great deal of energy making sure these emotions don’t affect his actions. When pressed, however, he is prone to outbursts of anger, but it takes a lot of harassment for that to happen.
It takes Mitsuo a little time to warm up to people, acting visibly uncomfortable and fidgety in the company of people he meets for the first time.
He tends to over analyze situations at times. It's hard for him to understand how others make decisions based on, at least in his mind, trivial reasons.
Mitsuo enjoys training, and sees his development as more of personal fulfillment rather than a duty to the Gotei 13. He abhors unneeded violence, and would need a serious reason to get into any physical altercation. Mitsuo tries to see meaning in everything that happens around him, he feels it is somewhat personally fulfilling.
In battle, although Mitsuo possesses skill in both shunpo and hand fighting, he has a difficult time using them together. This is due to his bad timing, usually connecting with the target too soon or too late in his swing. The reason he wears the leather wraps being to stabilize his fists when punching. Mitsuo does this to avoid breaking his wrists and hands when landing punches awkwardly. He is getting better, but it is not uncommon for him to damage his hands in prolonged or difficult fights.
Mitsuo longs to balance out his combat skills in hopes that one day he will effectively be able to use his sword, hands, shunpo, and kido in a fluid battle style. But suffice it to say he has a long road ahead of him to make this dream a reality
As a human, Mitsuo was the son of a father he didn't know. His father was an American sailor part of Commodore Mathew Perry's "Black Ship" fleet that forced Japan to open its borders to western trade. His father then stayed on a military established base in Japan, taking Mitsuo's Japanese mother as his wife. The marriage produced one child, Mitsuo.
Mitsuo's father was murdered before Mitsuo was born. Done as a symbol by radicalists to abstain from foreign influence. Raising her child, who had apparent western ancestry, Mitsuo's mother always feared for her son's safety. She tried her best to keep him hidden away but, alas, even with her best efforts Mitsuo was killed much the same way his father was at a young age.
Before entering the Shinigami Academy, Mitsuo lived in the 3rd district of West Rukongai, Hokutan. He quickly found shelter and established a routine. Everyday, his only goals to generally keep to himself and find food for the day.
His close proximity to the seireitei allowed him to know about the existence of the shinigami. Mitsuo didn't really care about whatever business they involved themselves in, however. That is until he Mitsuo witnessed their power firsthand.
One day, while Mitsuo was gathering some food on the outskirts of the district, he witnessed a young man running from something. Deciding he should probably stay out of this, Mitsuo stepped back and continued to observe. He was shocked by the appearance of what he would later know to be a hollow. Then, to his horror, the monster began consuming the person it was chasing. That was when a duo of shinigami burst onto the scene, and dispatched the creature faster than Mitsuo could see what they were doing.
After witnessing what those weird people dressed in black could do, Mitsuo reevaluated what he had done with his time in the Rukongai. Mitsuo decided that he was terribly inadequate. There was so much difference in the things shinigami could accomplish, and what Mitsuo did on a day to day basis. Mitsuo knew that he wanted in on that kind of power; the thought of staying in the same state becoming more and more maddening.
By all accounts his entrance to and time spent at the Academy was average. Mitsuo did what he was told, and scored average marks in most areas, not really impressive in anything he did. In the end, the only thing that made him stand out among his fellow students was his strong willingness to improve himself.
After graduation, when he joined his new squad, he became a friendly face that people were willing to train with. This had the effect of him meeting new people, and satisfying his need to better himself.
About 45 years into his service, Mitsuo went through the taxing ordeal of discovering his Shikai. While in the Seireitei Central Library, Mitsuo fell asleep on a desk, face planted in an open book.
Waking up, Mitsuo soon realized he was tied up in a chair, unable to move his arms, legs or torso. Looking around he found himself in a large library, but different from the one in which he fell asleep in. Then, to his unease, an old, creepy-looking lady appeared in front of him. In her hands was a wooden cane that she was menacingly holding in her right hand, slowly hitting the palm of her left hand with the butt of the cane. The sinister expression on her face told him that this was not going to be very fun.
His test would be to work his way through the "Ship of Theseus" paradox, while she continually beat him about various parts of his body with the wooden cane. Mitsuo finally triumphed an hour and a half later when he desperately cried, "It's a paradox, how the hell am I supposed to know!". Mitsuo learned the name of his zanpakuto spirit, and she grudgingly agreed not to administer training like that again.
- Swordsmanship- Intermediate
- Kidō- Intermediate
- Hohō - Intermediate
- Hand to Hand - Intermediate
- Speed - Intermediate
- Power - Intermediate
- Stamina - Advanced
- Intelligence - Advanced
Name: Snotra- Norse goddess associated with wisdom
Translation - If Applicable
(not exact, just reference)
Unreleased, the blade has the appearance of a Nodachi. The blade is roughly 32 inches long and the hilt long enough to fit Mitsuo's two large hands. The guard is abnormally small, barely covering 1/3 third of Mitsuo's curled hand. It is composed of 10 spindles enclosed by a circle, made of antique bronze. The hilt itself is made of finished rosewood wrapped in maroon colored cloth. The bottom of the hilt is shaped into the head of Jörmungandr, The World Snake. The head is made of antique bronze as well. The blade is made of bright, shiny steel with the edge being slightly duller than that of the blade. The sheath is maroon, and worn towards the small of Mitsuo's back, on his left side.
Standing at about 5’4”, Snotra has the appearance of an old lady in her late 60’s. She wears a dark purple overcoat, covered by a light purple colored shawl, topped by an even lighter purple scarf. She has short gray hair, curled in towards her jaw. On top of her head is a light purple, wide-brimmed bowler hat. She wears circular rimmed glasses that cover her eyes. Snotra has a distinctively masculine nose and jawline. She always walks around with a short wooden cane.
Snotra has the personality of an intelligent, cantankerous old lady. She has a sharp mind, and a loose tongue that is prone to demean people she deems as unintelligent. Which in her eyes is most people. She enjoys engaging in philosophical discussions, but bores easily with things that she views as trivial. She wields her cane as a weapon, and is capable of doing more harm with it than anyone should do with a peice of short wood. She spends most of her time reading the various books contained in the vast library of Mitsuo's inner world.
Relationship to Master
Snotra views Mitsuo as an inexperienced youth, believing it is her duty to kind of steer him down the right path. Mitsuo sees her as someone who he has a lot to learn from, and knows that he will grow if he follows what she teaches. She believes that Mitsuo will prosper the most through a combination of mental and physical exercises.
A vast library, the walls all coved in shelves of books as high up as the eye can see. The placement of furniture seems to change all the time; some days, two chairs and a small table with a lamp. Other days, a desk and chair flanking a psychiatric style bed. Ambient light fills up the room just bright enough to read, and the library always has a musky, but relaxing aura about it.
Call Out Phrase: kurushimimasu
Translation - Suffer
When released, the sword takes on the appearance of a viking-style spatha. The guard extends outward to a diameter of 5 inches. The figure of Jörmungandr's head wraps itself around Mitsuo's forearm, stopping at his elbow. The blade extends to a strait, double-edged 36 inches long, and remains 5 inches wide until it tapers to a point at 30 inches. The blade takes on the appearance of Damascus steel. The guard and Jörmungandr figure remain aged bronze, and the grip becomes white marble with gold inlays that have the appearance of veins.
- Description of Attack - As Mitsuo takes damage, the figurehead of Jörmungandr wraps itself further and further up Mitsuo's arm. When it reaches the top of his shoulder hoofuku shimasu becomes usable. After hoofuku shimasu is used, Jörmungandr's head retracts and must work its way up Mitsuo's arm for it to be used again.
- Type -Melee
- Range -Self
- Limitation - Any damage done to Mitsuo still effects him normally. An average of 4 strikes from the same tier is needed for Jörmungandr to reach his shoulder. -1 strike(s) is needed for every tier below Mitsuo, +1 strike(s) for every tier above Mitsuo.
- Description of Attack - For the next strike the blade of Mitsuo's sword glows a dull gold. If the strike hits it does the same damage as a normal attack of one power level higher. Low level average to low level strong, for example.
- Type -Melee
- Range - Close
- Limitation - It can only be used for one strike, miss or not. For it to be used again Jörmungandr's head must make it's way up Mitsuo's shoulder. It would deliver serious wounds against tiers lower than him, if a direct hit. For one or two tiers higher than him it would still be easy for them to just block, avoid, or just stop with their hand. For those at his tier he would be using an attack that would be a little harder for them to fully avoid, doing a large amount of damage if a direct hit . Mitsuo can ,at most, use this 2 times a battle, even then, after the attack he would be on the verge of exhaustion. It takes a good 24 hours of rest for him to be able to use it during a battle again.
Name of Ability -
- Description of Attack -
- Type -
- Range -
- Limitation -
Translation - If Applicable
Name of Ability
- Description of Attack -
- Type -
- Range -
- Limitation -
It was a bright day in the seireitei; too bright, if you asked Mitsuo. Overly bright days like these only ended in one thing, a red, pained sunburnt face and neck. Followed by days of peeling skin and sensitivity to wearing clothes. That was not something Mitsuo wanted in his immediate future. So he decided to stay in his barracks this day. Maybe he would talk with his “teacher”, the zanpakuto spirit that resided within him, in this downtime. After all, how could that cantankerous, old lady expect him to understand the ins and outs of anarcho-syndicalist ideals in just two short meetings?
Sitting down he began to meditate, back facing the entrance to the room, zanpakuto sitting in his lap. But before he could enter his inner world a group of raucous squad mates entered the room, breaking his concentration and sending him back to the “real world”. Before he had time to see who it was they called to him.
“Hey, Nishimura, what are you doing on the floor? Oh, sorry to interrupt your training, me and the boys just wanted to see if you were up to go spar for a bit.”
Sympathetic to the familiar faces, Mitsuo turned around and calmly said, “No problem, but it’s a little too bright for me today, wouldn’t want people to see my beautiful skin ruined”, his sarcasm blatantly apparent.
“Yeah right, we all know the real reason; you rely too much on your pale skin to reflect ultraviolet light into the eyes of your enemy, temporarily blinding them and leaving them open. Half your battle strategy would be ruined”, they quipped back.
“That’s where you would be wrong, ultraviolet is above the spectrum of light anyone’s eyes can see and therefore could blind no one” Mitsuo answered, missing the point of the insult. Though no one know for sure if he was serious in his response or not. “But in all seriousness, I really don’t want to go outside today, thanks for the offer though”.
Still slightly stunned from Mitsuo's interesting comment, they shuffled out of the room and left Kovacs to his meditating. Slightly apathetic, Mitsuo regained concentration. But, just as soon as he was about to converse with his zanpakuto spirit, the voice of another person entered his ears. Man, he thought, i should probably try to find someplace quieter.
"Excuse me, sir, hello, I'm sort of new to the squad and the captain told me to come this way and find some people that were going to train. Do you think you could direct me to the training grounds?"
It was a girl, couldn't be more than in her 160's. She was about a head shorter than Mitsuo. Mitsuo was getting uncomfortable, she was pretty attractive, by his standards anyway. Nervously rubbing his beanie he answered her question.
"The training grounds are out that door", Mitsuo pointed behind him, "down the hallway, and then right outside the double doors"
"Thank you", she said, smiling."By the way my name is Nancy Pelosi, it's nice to meet you, hopefully we'll see each other again".
Before Mitsuo could answer she had scampered off. He then realized he was sweating inside his clothes. Mitsuo could only imagine how red his face was when she was talking to him.
He tried to concentrate again, but it was no use. He couldn't stop thinking about the new squad member. Maybe he should go train with them? No, if he went there now his friends would know he only went out there because of the lady. On top of that, it was way too hot outside. What would he do?
"I got it", he shouted out loud to no one.
I'll find a larger hat to protect my skin from the sun. I'll use the hat as an excuse for coming out now instead of sooner. And most importantly I'll be able to see that girl again. Now to find that hat.
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